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Microsoft register 5,000th patent - Technology that allows you to become a spectator in online games
Tuesday, March 07, 2006 at 06:50 by Rich Kavanagh
Microsoft has reached a patenting milestone by logging its 5,000th patent granted in the United States.

Patent no. 6,999,083 provides for technologies that allow people to not just play video games against each other online, but to join the game as a spectator from anywhere in the world.

The patent, which covers technologies that will be featured in Xbox 360 games, brings new innovation to online gaming by allowing consumers to tune into a video game much as they would a sporting event broadcast. Obtaining its 5,000th U.S. patent marks Microsoft's progress in developing innovations and opening the doors over the past three years to its multibillion-dollar research and development efforts.


The patent relates to a host of technologies, some of which are currently included in portions of Xbox Live, for creating a unique spectator experience similar to the viewing of a sporting event broadcast. Here is what the technology can do:

  • A system for generating a spectator experience in real time from a game or event, such as highlights, instant replays, and unique views of the action within a game to enhance the experience for spectators rather than players. Using viewing controls, a spectator can control one or more virtual cameras to select desired viewpoints or an automated camera control to frame the action and perform specific cuts to best convey the story and action. The game and in turn the spectator experience may vary as a function of participant interactions and other contributions to the game based on real-time spectator activity.

  • A portal such as a Web site to access spectator-related services such as schedules and information on multiple games and events as well as the number of spectators and participants in each. The portal allows the spectator to find the most popular games to watch, preview the action, and then connect to the desired game or event.

Brad Smith, senior vice president, general counsel and corporate secretary for Microsoft, said,

"The 5,000th patent is a marker of the progress we have made in the past few years - building a high-quality, innovative and industry-recognized portfolio. Through patents, we are able to license our technologies widely to others in the industry, increasing the availability of our innovations and getting beneficial solutions in the hands of customers."

Since its public commitment to patent and intellectual property (IP) licensing in December 2003, Microsoft is following the industry examples of other long-time patent licensors such as IBM Corp., with its portfolio of over 25,000 U.S. patents, and other giants such as HP, Intel Corporation, Samsung and Sony. Microsoft has used its expanding IP portfolio to launch a number of development-seeding licensing initiatives, including IP Ventures, a program dedicated to bringing customer-ready technology to emerging businesses for immediate business benefit and customer use.

We're not quite sure how Microsoft have managed to patent this "technology" though, we were all playing QuakeWorld back in 1997 which allowed you to do the same thing.

Let us know your thoughts and comments in the box below!
 
Contact Rich Kavanagh, the author of this article View a printer friendly version of this article Email this article to a friend RSS Feeds

Comment # 1 on 07 March 2006 at 06:57 by Anonymous
What the hell are Microsoft up to? I used to play Unreal Tournament years ago which did all of this. Camera angles, flying cameras, web sites with real-time scores and information (anyone remember UTReporter / Advanced Web Admin ?) plus a lot more. I think I'll go find a ten year old technology and put my name on it.

Comment # 2 on 07 March 2006 at 07:10 by Anonymous
How broad is this patent, does it cover Xbox 360 games only?

Comment # 3 on 07 March 2006 at 07:24 by Anonymous
Does this mean anyone who makes an online game now has to pay Microsoft a licence fee if they want to have a spectator mode in it?

Comment # 4 on 07 March 2006 at 07:29 by Rich
You can view the patent in full, here.

Comment # 5 on 07 March 2006 at 11:46 by skbz
This is outrageous robbery of other peoples ideas. Radio Free ( www.radiofree.co.uk ) streamed QuakeTV over Shoutcast NSV, mixed to live DJ sets in 2001. How can Microsoft claim to own the idea of in-game spectating when these other games engines already had this running perfectly over 5 years ago. Next they'll be claiming patent on teamspeak as well. Scandalous

Comment # 6 on 07 March 2006 at 15:16 by Anonymous
From the abstract, the patent seems to be pretty broad and covers the whole concept of spectator mode. I can't believe this patent is even issued. Spectator mode in multi-player networked games have been around for ages and have been utilized to watch game replays and demos, as well as live matches during major video gaming competitions. Someone at the patent office did no due-diligence in allowing this patent to be issued and gives MS potentially a huge market in ways video games get broadcasted online and on television. Sick.

Comment # 7 on 08 March 2006 at 12:49 by skbz
does this mean Sony are stuffed with any such spectator mode then ? what with that and not being able to hook into the same sort of messaging and internet facilities that MS have facilitated on the 360, looks like Game Over for Sony ? It would be a shame, but I can't see how they will get around this. /me sits back and watches The Lawcourts on Sky for an interesting test case or two.

Comment # 8 on 14 March 2006 at 10:08 by Anonymous
This patent is not valid, I know of prior art to this dating back to 2000. The features listed in this patent were already implemented in a game demo being player prior to this application for a patent of that demo's features. I think this patent would be very useful for MS against the PS3, as it would effectively remove a huge feature set of that console, improving the XBox / XBox 360 market position immensely.

Comment # 9 on 20 March 2006 at 13:44 by Shadow_Xj5
Thats a joke. In most FPS's since quake you have been able to spectate games, in most RTS games there is a specaters slot to watch the game. Just what are they actually patenting?

Comment # 10 on 28 March 2006 at 09:17 by Anonymous
Thw patent office has gone mad. Maybe I should submit a patent for breathing.

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